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© 2019 Decisive Artificial Intelligence Inc.

THE DECISIVE BLOG

Our thoughts on Artificial Intelligence and how it relates to video games, simulations, business and programming. For more Decisive, check us out on Twitter or drop us a line.

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January 2, 2020

As mentioned in our popular blog post ‘Providing the right AI: Levels of Difficulty as a Service’, it is key to understand that an essential aspect of a successful Intelligent Artificial Player (IAP) is that it is not always the best player. 

Unlike Google’s Deep Mind (...

August 27, 2019

It’s been a few months since the release of Tournament of Dragons (ToD). We’ve gotten feedback from people playing, from the industry, and from game forums. We also played. I am still trying to make it to arena 4. And fundamentally, we can also see statistics from data...

July 30, 2019

As a software company specializing in providing Intelligent Artificial Players (IAP) for the video game industry; creating our own video game showcasing such IAPs had two very important and distinct functions:

Firstly, it served as a tangible proof of concept of our pro...

May 31, 2019

I don’t even know how many games I’ve played of Tournament of Dragons. When you’re developing a video game, obviously there’s a lot of testing - not just at the end when it’s all put together, but throughout the development process. Tweak the UI? Gotta make sure it’s s...

May 9, 2019

A key aspect of the game Tournament of Dragons (ToD) is that it is a multiplayer game. Only multiplayer, you can’t play solo. In fact, you always need to play against 3 other players, whether they're human, AIs or a mix of both. As the project progressed, it was time t...

March 13, 2019

Genetic programming, still very much in use, was quite popular in the nineties and early two-thousands, right before neural networks became hip.

Recently at Decisive AI we have been exploring the possible advantages of developing an agent (as an Intelligent Artificial P...

February 5, 2019

Every time I think I’ve entrenched my defense, there’s a squad in my backyard, taking a random piece of territory just to break my supply line. It’s a legitimate strategy, but it’s frustrating, because we’re already fighting on two fronts and all my troops are occupied...

November 16, 2018

It is no secret that Artificial Intelligence (AI) has awoken after a long sleep since the beginning of computer science. Many industries have a lot to gain from the continuous research and development in the field of AI and Machine Learning (ML). The video game industr...

September 28, 2018

Here’s is something exciting: in not too long you will be able to play a video game that uses neural networks trained by Decisive AI. Yes, you will be able to play a video game that truly incorporates the concept of artificial players - players that are neither human n...

September 26, 2018

How can we create fun multiplayer games without the dependencies and annoyances of multiplayer games?  

Before starting a new project, video game companies need to make a very hard choice: whether a new game will be multiplayer-based or not.

If multiplayer dependant, the...

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